Tere hommikust. Today, I'm not going to talk about a game I've played. I'm going to talk about a game the world has yet to play, perhaps one of the greatest games of the decade: The Mandate.
For anyone who has seen Let's Plays of the game Faster than Light, I personally recommend this game. The game is similar, but in 3D and with a hundred if not a thousand times the complexity. For anyone who has not, I also recommend this game. The political background, the customizability, and the gameplay are all too fantastic to resist. While I haven't finished (or practically started) the selection process, I've seen Let's Plays of the stuff that The Mandate has actually released, and just those parts alone could be given cruddy "filling" and still be an amazing game. The first part of the game is perhaps one of the most customizable of any game conceived today. There's both real-time battle and real-time campaign components and strategies, to the best of my knowledge.
The theme is space and the former Russian Empire. Politics, history, and sci-fi buffs will all be thrilled at the dawn of this game. If everything they say will be part of the game is part of the game is correct, this could be the greatest game of 2014, perhaps one of the top five games of the 2010's.
Mind you, Warhammer: Total War is coming out, and, due to my Odd-Even Total War Theory (which I will explain later), this game will revolutionize the Total War industry. It's not a light statement when I say this strategy game will surpass Warhammer.
I don't usually spend any money on games (I find it a waste), but I might just make an exception. Currently, this game has a kickstarter campaign, and, while I likely won't participate, I recommend that you contribute to that campaign (if you do that sort of thing). You'll want to be a part of this epic game. In short, I have but one thing to say:
"One Rule, No Quarter."
All Hail The Mandate!
Thursday, March 13, 2014
Saturday, March 8, 2014
The YouTube Bard: Cpt. Ragetastic
Tere hommikust. Today's ode goes to Cpt. Ragetastic (the whole poem is compiled of several different posts thus far for him):
There dwells a land so vast and dark, it doesn't have a name;
Within this realm the Evil Empire stands with might and fame.
Haunted Purpose, Cap'n Rage now rule this land of lore
And go on long adventures for to conquer and explore.
The Evil Empire cries for war, her people cry as well.
For there are nations strong without to humble or expel.
O'er mermaids, kings, and Stampy-cats, the Emp-ire shall reign;
O, victory is glorious; all hail this new domain!
Within this realm the Evil Empire stands with might and fame.
Haunted Purpose, Cap'n Rage now rule this land of lore
And go on long adventures for to conquer and explore.
The Evil Empire cries for war, her people cry as well.
For there are nations strong without to humble or expel.
O'er mermaids, kings, and Stampy-cats, the Emp-ire shall reign;
O, victory is glorious; all hail this new domain!
Oh, vengeance is a tricky thing; it happens now and then.
But for the loss of our empire, friends, we will spring back again!
But for the loss of our empire, friends, we will spring back again!
The diamond sword is split in two, the crown lays on the floor.
The purple king was hunted down, and now he is no more.
But he'll respawn, and Captain Rage will start the fight again,
For they will war in harmony, so long as both shall reign.
The purple king was hunted down, and now he is no more.
But he'll respawn, and Captain Rage will start the fight again,
For they will war in harmony, so long as both shall reign.
Monday, February 24, 2014
The YouTube Bard: Minecraft Race to the Moon
Here is a poem about the Minecraft PC competition "Race to the Moon." It stars several hot shots of Minecraft, including Stampylonghead, Amy Lee 33, and Ash Dubh.
Let's talk of the Green Snowflake Lads, with their caverns bright and cold;
Let's talk of the Blue Mountain Men, who mine in the heights of old.
Let's talk of the Pink Flower Folk; with strong structures to behold.
Their tales are many, their deeds are great and have yet to be told
Of rubies and uranium, of diamonds, oil, and gold.
We eagerly await now for their stories to unfold.
Let's talk of the Blue Mountain Men, who mine in the heights of old.
Let's talk of the Pink Flower Folk; with strong structures to behold.
Their tales are many, their deeds are great and have yet to be told
Of rubies and uranium, of diamonds, oil, and gold.
We eagerly await now for their stories to unfold.
Thursday, February 20, 2014
Empire Total War: Guide: World Domination under Sweden
The following is a guide posted on Steam concerning Empire: Total War. Enjoy.
Sweden is
not known in the Total War community for being a powerhouse of Europe . However, Sweden
is placed in an extraordinary location at the start of the game, which would
allow the user to seize control of the Baltic, take control of North America , and essentially conquer the world. With
the right strategy, you should definitely be capable of conquering the known
world as Sverige, at least on normal difficulty. I did.
Sweden 's
"special power" (every nation has either a deviation from the normal
roster, a "special power," or radically unique units) is a 20%
increase in the unit size of the regiment of horse. It's useless; don't bother
employing it. I would mass-spam grenadiers, line infantry, or riflemen.
Russia
desperately wants St. Petersburg , but you can
use the location as a launch pad to establish an army and head for Moscow . Moscow
will be undoubtedly heavily guarded, unlike Berlin and Koenigsberg, perhaps. Be
prepared.
Moscow is the center of Russia . After
you conquer Muscovy, it will be a simple matter of dividing and conquering the
frontier territories of Siberia . If you
haven't already, declare war on an imperial power and take over its
territories. You won't regret it. France is a good target. Capture Paris . It gives you good
relations with Great Britain
and Holland . Spain will rush to the side of France , but hey, you can conquer Latin America to boot. Consider invading India . If Mysore is still a faction
by this time, invade and conquer it. You'll be able to make amends to the
Marathans, or you'll have your work cut out for you and a good target in which
to invest resources.
There should be no factions of import left inEurope except you and your allies. Your allies will hate
you, but your people will be apathetic to your allies. Mop up Europe's minor
factions; make the conquest of Europe the priority, simply since "Emperor
of Europe" is a greater achievement than those of conquering the Americas and India . The New
World should similarly be petty change.
Note: this is meant to be both a narrative and a guide. It
does not all fit for all cases, but all of it will apply to some of the cases,
while some of it will apply to all cases. Enjoy at your own risk.
There are a few shortcuts that you have to realize in order
to fully take advantage of Sweden 's
location. These shortcuts work both ways; you could do the same as Prussia , in example, to Sweden as Sweden
could do to Prussia .
However, the AI is notorious for its lack of good judgment, so it won't notice
the shortcuts I'm about to give you.
First, one can send an army from Stockholm
across the Baltic Sea to the shore
of Silesia within one
turn. All that he/she needs is a fleet of at least one ship (could be a light
galley, provided that the shoreline isn't guarded by a fleet) docked at Visby and a substantial army garrisoned at Stockholm (you will be
assaulting the German mainland, so it's best to come prepared). You could do
the same with Koenigsberg and Gdansk ,
and almost anywhere else on the Baltic.
Second, most if not all of the central European/northern
European cities are one or two moves' distance away from each other. This will
be undoubtedly helpful as you assault the German mainland. Once you attack the
bulk of your enemies' armies, you will be able to sweep through their
territories in a shockingly short period of time. Why would this be effective
for Sweden and not, say,
Poland-Lithuania or Austria ?
Sweden is separated from the
rest of mainland Europe by a large ocean. This
means that Sweden
can assault the heart of enemy territory without expecting the reciprocal
action, whereas said central European factions have to have at least a small
defence.
Sure, this sounds fun, and the secrets are fairly useful,
but how would the campaign work on a small scale? After all, what is a campaign
but the military events that compose it? Basically, how does one just conquer
provinces? Well, there is a systematic way to taking out large amounts of
territory.
First, always take an unguarded city from an enemy. Even if
you have a small amount of soldiers (maybe four units) in a neighboring border
territory, you will always have a tremendous advantage over the average
garrison and, by conquering the territory, an edge on your opponent.
What if a certain settlement is heavily guarded? Ignore the
surrounding armies and besiege the settlement with a large army. If the enemy
sallies forth to attack you, you have a better shot at winning the battle than
at attacking the enemy head-on. If you have another army, attack the
reinforcing armies surrounding the settlement once you've besieged it. Because
the garrison inside the city cannot reinforce said armies, you can divide the
enemy's might into much easier portions.
When you're attacking a city, always ensure that you have
the necessary might and auto-resolve the conflict. The computer gives the
player a much greater advantage than the player usually has in these types of
battles. When the enemy sallies forth from their city when you've besieged it,
always play the battle manually, since you have a much better chance of
defending yourself. Similarly, always play the battle when an enemy attacks
your settlement.
Notice that practically none of this requires any non-siege
battles. In this systematic way, there is no need for battles that aren't
related to sieges because they aren't practical. Sure, you may have fun doing
them, but conquering the world requires looking at the big picture as opposed
to individual battles.
First, it is crucial that the player establish good
relations with Austria .
I personally have seen Austria
rise to glory as the dominant force in Europe; I have seen Austria get
conquered by the Poles. Either way, Austria
will undoubtedly go to war with Sweden 's
biggest rivals: Prussia ,
Poland-Lithuania, and Russia .
You'll need at least a distraction for your enemies, and an alliance with Austria fits
perfectly. Later, you could turn on Austria
when you've conquered most of Europe , since
your alliance would have no value anymore.
Strike early and fast. Prussia will destroy any Swedish
hopes of conquest on the mainland if left to itself for a while. If Sweden strikes quickly, Prussia may survive, but it won't build enough
of its forces to be a threat once the Swedes have a grip on Europe .
Poland-Lithuania will welcome you into the game with several
rounds of muskets. It is possible to establish good relations with Courland,
but in the end, Courland will need to be
exterminated. Poland-Lithuania will be to Sweden
as Carthage was to Rome ; take that as you will. Denmark will
similarly hate you. However, it cannot efficiently defend Norway , and once you have Norway under control, you keep Norway forever.
It is very easy for Sweden
(or, honestly, any playable faction) to establish a foothold in the New World . However, a player has to be careful where
he/she places his first base. I personally recommend the northern Huron-Wyandot
territory or perhaps the northern Quebec
territory. The computer usually would not think of sending an army all the way
up there, so your foothold would be hard to lose once order is estabilshed.
From here, The Plains Indians territory is very easy to pick for Sweden , since
the game gave the Plains Indians faction a minimal amount of troops (Ten units
of line infantry should suffice). You could then move either south to Spain or west
to more Native American and European territory. Either way, those lands are
left largely unguarded, so it would be easy as pie to become strong as Sweden .
By 1750, you should have completed the victory requirements,
but, let's face it, you want world domination, not merely control of the Baltic.
This is what happened to me following victory, and it will probably happen to
you. Either way, the strategy is similar.
If you haven't already, conquer Denmark . For now, you could leave Denmark to sulk over in Iceland , or you can conquer it and use it as a
base for New World transport operations.
Poland-Lithuania will be extremely difficult to kill, at
least if Austria
fails to be a powerhouse (which it will, eventually). Since your armies took
out her northern territories , she will control
a large portion of central Europe, notably remnants of Austria . She
will build a wall of armies around the cities near the border. Build up a large
amount of forces, and then push your way through said wall; you have more power
than they do with your territory. If you are successful, you will have the
entirety of Poland-Lithuania (and probably southern Europe )
at your disposal.
At this point, it may not seem like it, but you've
practically seized control of Europe and are well on the path to conquering the
New World . There are merely a few short steps
that you might want to execute to seal the world's fate.
If you haven't already: mop up any remaining Native American
factions, decide who is or is not your ally and act on it, side with one major
faction of India and declare war on the other, and establish heavy trade routes
on the Ivory Coast, Madagascar, et cetera.
There should be no factions of import left in
Eventually, all that will be left would be the Middle East, India , and your
allies. Choose one to target, and destroy your targets systematically one at a
time. Similarly, you should disassemble your allies one at a time. Don't attack
them all at once, even though at this point you are strong enough to make it
happen. If you attack one ally, your other allies will still hate you, but
they'll be far too scared to confront you to step out of line. Essentially, you
have all your allies where you want them. India
should be no big deal; you can sweep India
like you did in Europe ; there is little
deviation. At this point, you should know what to do to conquer the rest of the
world. All hail Sverige!
The YouTube Bard: Heir of Carthage.
Warning: this poem has been given a rating of "PG-13" by the poet. Read at your own risk. Future poems will be less gruesome, but this particular poem is appropriate for the particular fan base.
Tere hommikust. Over the months, I've been writing poetry for various YouTubers. I think I might make it into a series on this blog, since the poems are quite popular. Thus, here is my first poem in the series, for the YouTuber Heir of Carthage (a.k.a. "Patchy"):
Tere hommikust. Over the months, I've been writing poetry for various YouTubers. I think I might make it into a series on this blog, since the poems are quite popular. Thus, here is my first poem in the series, for the YouTuber Heir of Carthage (a.k.a. "Patchy"):
Here he comes, the man of the hour, whom no one can ignore,
He rides atop an elephant with armies by the score,
The Heir whom Carthage dreamed about, and sung of in their lore,
So sharpen axes, sharpen swords, for Patchy goes to war!
If you're a man of Patchy's, then you can't know what's in store.
You may perhaps be rofl-stomped, or worse, be stabbed and gored.
But if you fight the Patchy-man, well, heck, you are done for!
Ask, "What the crap is going on"? Well, Patchy goes to war!
He rides atop an elephant with armies by the score,
The Heir whom Carthage dreamed about, and sung of in their lore,
So sharpen axes, sharpen swords, for Patchy goes to war!
If you're a man of Patchy's, then you can't know what's in store.
You may perhaps be rofl-stomped, or worse, be stabbed and gored.
But if you fight the Patchy-man, well, heck, you are done for!
Ask, "What the crap is going on"? Well, Patchy goes to war!
You can find Patchy's channel at http://www.youtube.com/channel/UCZlnshKh_exh1WBP9P-yPdQ. In the meantime, let me know what other poems you would like to see. I prefer to not write for mainstream YouTubers like Tobuscus because those may or may not see the light of day on those channels. I have a couple more poems that I'll reveal later. Gl hf 'til then!
Sunday, February 16, 2014
Fishlabs' Galaxy on Fire II: A New Blog Series?
Salvete. I understand that this blog is centered around games that have never seen the light of day, but there are a few games, such as Rome II: Total War and the Galaxy on Fire franchise that I admire greatly. Perhaps I can blog about them on occasion. For now, I'll narrate my history about Galaxy on Fire.
My first encounter of Galaxy on Fire was several years ago, when the iTouch software was (relatively) just coming out. Unfortunately, the Galaxy on Fire II app was quite expensive at the time, but I managed to master the demo, getting acquainted with the two systems that I was allowed to traverse. What I liked about Galaxy on Fire II was the fact that it was open-world; the player could do practically anything in terms of contracts and whatnot. I was sad when I played the first Galaxy on Fire game to find the gameplay utterly linear, similar to that of a high-tech arcade game.
Going back to Galaxy on Fire II, I found that I could make do quite well with the single systems, since the contracts and items refresh. I found that raiding Nivelian fleets were the quickest and easiest way to fame and fortune, so I developed a "personal" rivalry with the Nivelians, which continues to this day. My allegiance similarly became Terran, since I took Terran quests almost without exception. When Fishlabs released Galaxy on Fire II for free, those personality traits continued as I explored the vast galaxy.
I am a member of Galaxy on Fire: Alliances. Just like I enjoy the open-world games of the original series, I grew fond of base-building games separately from the franchise. When the two worlds collided, I was pleasantly surprised, and I began forging a great empire in the "Shroud Nebula."
I you all would like to hear more, I am open to feedback.
My first encounter of Galaxy on Fire was several years ago, when the iTouch software was (relatively) just coming out. Unfortunately, the Galaxy on Fire II app was quite expensive at the time, but I managed to master the demo, getting acquainted with the two systems that I was allowed to traverse. What I liked about Galaxy on Fire II was the fact that it was open-world; the player could do practically anything in terms of contracts and whatnot. I was sad when I played the first Galaxy on Fire game to find the gameplay utterly linear, similar to that of a high-tech arcade game.
Going back to Galaxy on Fire II, I found that I could make do quite well with the single systems, since the contracts and items refresh. I found that raiding Nivelian fleets were the quickest and easiest way to fame and fortune, so I developed a "personal" rivalry with the Nivelians, which continues to this day. My allegiance similarly became Terran, since I took Terran quests almost without exception. When Fishlabs released Galaxy on Fire II for free, those personality traits continued as I explored the vast galaxy.
I am a member of Galaxy on Fire: Alliances. Just like I enjoy the open-world games of the original series, I grew fond of base-building games separately from the franchise. When the two worlds collided, I was pleasantly surprised, and I began forging a great empire in the "Shroud Nebula."
I you all would like to hear more, I am open to feedback.
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