While I'm at it, I thought I could write another post. So, without further adieu...
When the games are "gone forever"...
When their heyday was years ago...
When no one knows or cares about them...
Someone picks them up.
And that man is Plaustrum20!
Today I thought I'd go over the iTunes game Sunkist Speedway. This game has no more than four thousand players currently, and I thought I'd give it a shout-out today.
Sunkist Speedway is a basic racing game. Along the way, drivers pick up fuel (and invincibility stickers) and avoid obstacles. If a car runs out of fuel or armor, the game is over. There are five levels of difficulty , and I'm in the top ten list on all of them. It's not mind-blowing, especially considering that there aren't any more than fifty people in the top difficulty (an elite class if I do say so myself), but it's still something that I can say I'm top-of-the-world at.
Also consistently at the top of the chart are such players as _Romu_, Dr. Niles, and Ryan the Rocket. I figured I might as well give them a shout-out as a friendly rival.
Anyways, it's an amazing free game for the iPad, and I would recommend checking it out.
Monday, December 2, 2013
Save Stampy!
So the purpose of the post today is to save the career of a YouTube gamer. Stampylonghead is a Minecraft guy with over half a million subscribers, but today, YouTube shut down his channel due to "copyright infringement" and/or "violations of our Community Guidelines." He is just about the most inoffensive character on YouTube, so the description doesn't seem right. Anyway, there's a petition going up to try to return Stampy to his rightful place on the throne. The link for the explanation is https://www.youtube.com/watch?v=epjMu9DgO18&feature=c4-overview&list=UUa6Hg8HmooiDNaCT0_1NbQQ. Please go. Stampy is counting on all of us.
Saturday, September 7, 2013
Rome II: Total War
Rome II: Total War has come out four days ago. As with many gamers, the nerd in me is squealing. The Total War series is arguably my favorite gaming series ever, and Rome I: Total War was the most revolutionary game in the series, turning the series from basic, board-game crud to the crown jewel of strategy games. I love both playing Total War and watching Total War on YouTube. My personal favorites are Rome and Empire: Total War, but I am heavily interested in Rome II: Total War. I'm very excited, and I look forward to witnessing the future of Total War series.
Thursday, August 8, 2013
Unheard-Of Ultimates: Indigon's "Star Relic" Part 2
The other factions I just started playing as today, but I've played against them, and I know the units that absolutely hurt my army. The Ion Core, while very cheap, has a range than can almost range the entire field (as long as it has a good shot). These are the "rooks" of Star Relic. The Mothership is also amazing because of its ability to spread its fire in all possible directions. These are the "queens" of Star Relic. However, the Klosians are horrible at attacking, so whether or not the Klosian faction is a good choice depends on the player's style. Meanwhile, the Sodinar faction has neither particularly good nor particularly bad units. Soinar units are on the cheap side but have fairly good value; the Orb, for example, is perfect for spamming. Particularly interesting units, however, are the Pulsar and Star Core. The Pulsar is a mine-laying ellipsoid (technically poison-gas-laying ellipsoid). Arguably the best unit in the Sodinar fleet and the exception to the mediocrity of the Sodinar fleet is the Star Core, with an ample health and plenty of power and range.
In addition to ships, there are crystals and asteroids. Asteroids are breakable barriers that prevent direct fire; this is why missile frigates are some of the best units in the game. Crystals allow for more energy to purchase ships, and having a foothold near these crystals are critical for mass-producing high-quality ships. There are several minor strategies to the game. One is to either spam low-price units, such as the Human Fighter or the Klosian Ion Core or to purchase high-end units. Spamming low-quality units allows for harvesting crystal energy. The second strategy is to move toward the center. Because the board rotates each turn, it is far shorter to make as close of a line to the enemy Warp Gate.
In conclusion:
I personally prefer the human fleet because of the maneuverability, power, and health factors.
The Klosian fleet is great for those who want range, a cheap price and special abilities.
The Sodinar fleet is for those who want an all-around, cheap set of ships.
In addition to ships, there are crystals and asteroids. Asteroids are breakable barriers that prevent direct fire; this is why missile frigates are some of the best units in the game. Crystals allow for more energy to purchase ships, and having a foothold near these crystals are critical for mass-producing high-quality ships. There are several minor strategies to the game. One is to either spam low-price units, such as the Human Fighter or the Klosian Ion Core or to purchase high-end units. Spamming low-quality units allows for harvesting crystal energy. The second strategy is to move toward the center. Because the board rotates each turn, it is far shorter to make as close of a line to the enemy Warp Gate.
In conclusion:
I personally prefer the human fleet because of the maneuverability, power, and health factors.
The Klosian fleet is great for those who want range, a cheap price and special abilities.
The Sodinar fleet is for those who want an all-around, cheap set of ships.
Unheard-Of Ultimates: Indigon's "Star Relic"
Salvete. I was originally planning on blogging about the Total War series or the iPad game app Galaxy on Fire II, but I just had an ache to play Indigon's Star Relic, a small, online, single-player game in the background of Armor Games. This is an amazing game; after my years playing Armor Games were done and over, Star Relic is still one that I like to play occasionally.
Star Relic is a turn-based, high-strategy, science-fiction game. This game is complete, with player-versus-player, story, and single-battle modes. Like a futuristic game of chess, Star Relic is based on a series of pieces, each with different moves, attack points, health points, range, and special traits, on a hexagonal, constantly-rotating board. These pieces are purchased at a Warp Gate, which could be considered a stationary king piece. There are three different races (factions; Human, Klosian, and Sodinar) through which one can play numerous pieces. There are too many pieces to describe in a short while, so I'll name a few of my favorites.
I usually play as the Human faction (as I do with all games that give me an option, such as Electronic Arts' Battle for Middle-Earth series), so I am mostly familiar with the Human ships (pieces), but I know enough to highlight some good alien ships as well. From the Human fleet, I prefer the missile frigate and the defense turret. The missile frigate has a poor movement ability and an average range, but its greatest ability is the ability to shift the direction of missiles, a trait that no other vessel has. Thus, projectiles can move around corners, hitting enemies when they cannot hit back. The defense turret is a powerhouse of the Human fleet. they cannot move very far, but skilled players can easily get past this disadvantage. These ships have an amazing amount of health and attack, and they mean "Game Over" in masse near an enemy base. The only superior Human ship, the Juggernaut, is basically the Defense Turret with an additional movement bonus.
Star Relic is a turn-based, high-strategy, science-fiction game. This game is complete, with player-versus-player, story, and single-battle modes. Like a futuristic game of chess, Star Relic is based on a series of pieces, each with different moves, attack points, health points, range, and special traits, on a hexagonal, constantly-rotating board. These pieces are purchased at a Warp Gate, which could be considered a stationary king piece. There are three different races (factions; Human, Klosian, and Sodinar) through which one can play numerous pieces. There are too many pieces to describe in a short while, so I'll name a few of my favorites.
I usually play as the Human faction (as I do with all games that give me an option, such as Electronic Arts' Battle for Middle-Earth series), so I am mostly familiar with the Human ships (pieces), but I know enough to highlight some good alien ships as well. From the Human fleet, I prefer the missile frigate and the defense turret. The missile frigate has a poor movement ability and an average range, but its greatest ability is the ability to shift the direction of missiles, a trait that no other vessel has. Thus, projectiles can move around corners, hitting enemies when they cannot hit back. The defense turret is a powerhouse of the Human fleet. they cannot move very far, but skilled players can easily get past this disadvantage. These ships have an amazing amount of health and attack, and they mean "Game Over" in masse near an enemy base. The only superior Human ship, the Juggernaut, is basically the Defense Turret with an additional movement bonus.
Tuesday, July 2, 2013
Unheard-of Ultimates: Take Two's "American Civil War: Gettysburg"
When the games are "gone forever"...
When their heyday was years ago...
When no one knows or cares about them...
Someone picks them up.
And that man is Plaustrum20!
Salvete. I decided to start out this series with one of my top five favorite games of all time: Take Two Interactive Software's American Civil War: Gettysburg. Run in part by Cat Daddy Games, Talonsoft, Global Star Software, and Scholastic, this game focuses on the specific major events and battlefields of the historic battle of Gettysburg. Although Gettysburg does have a campaign, it mostly focuses on the skirmishes, and the campaign is really a series of challenges (defeat the enemy in so many turns, hold out for so many turns, get your troops to a specific location, prevent your enemy from getting to a location, et cetera). Also included in the game is historical information about the people involved in and pictures of both the battle of Gettysburg and the Civil War in general.
The skirmishes are turn-based but allow for the use of terrain, elevation, fortification, and unit formation. A human player can choose to play either as the North or South (no specific advantages or disadvantages for either faction). There are five specific types of units (militia, infantry, cavalry, artillery, and generals), each with special statistics (cavalry can move faster, militia are cheaper, et cetera). The game was made in 2005, so the graphics are quite subpar for today's standards. However, the zoom-in, replay, and save features are helpful tools.
Probably the greatest weakness to the game is its artificial intelligence. There is only one difficulty level for the artificial intelligence, and that level is extremely easy. To compensate, the game designers made the challenges in the campaign extremely difficult. The easiness of the computer, however, can be remedied by greatly handicapping oneself, and even the hardest challenges are fun.
This game cannot be done justice in a blog of this size, so expect me to write another blog on this game soon.
When their heyday was years ago...
When no one knows or cares about them...
Someone picks them up.
And that man is Plaustrum20!
Salvete. I decided to start out this series with one of my top five favorite games of all time: Take Two Interactive Software's American Civil War: Gettysburg. Run in part by Cat Daddy Games, Talonsoft, Global Star Software, and Scholastic, this game focuses on the specific major events and battlefields of the historic battle of Gettysburg. Although Gettysburg does have a campaign, it mostly focuses on the skirmishes, and the campaign is really a series of challenges (defeat the enemy in so many turns, hold out for so many turns, get your troops to a specific location, prevent your enemy from getting to a location, et cetera). Also included in the game is historical information about the people involved in and pictures of both the battle of Gettysburg and the Civil War in general.
The skirmishes are turn-based but allow for the use of terrain, elevation, fortification, and unit formation. A human player can choose to play either as the North or South (no specific advantages or disadvantages for either faction). There are five specific types of units (militia, infantry, cavalry, artillery, and generals), each with special statistics (cavalry can move faster, militia are cheaper, et cetera). The game was made in 2005, so the graphics are quite subpar for today's standards. However, the zoom-in, replay, and save features are helpful tools.
Probably the greatest weakness to the game is its artificial intelligence. There is only one difficulty level for the artificial intelligence, and that level is extremely easy. To compensate, the game designers made the challenges in the campaign extremely difficult. The easiness of the computer, however, can be remedied by greatly handicapping oneself, and even the hardest challenges are fun.
This game cannot be done justice in a blog of this size, so expect me to write another blog on this game soon.
Introduction to Plaustrum20 Gaming
Salvete. My name is Trygve Plaustrum (pseudonym, a.k.a. Plaustrum20), and I am a fan of video games. I am particularly a fan of a few video games that no one has heard about (Gettysburg) or games that have been abandoned by most of the public (Empire: Total War). My blog will specialize in these types of games (that I have in my arsenal) and also specific games from Sega's Total War series, and I hope that the public enjoys this blog.
This is the one week anniversary of my political blog (Plaustrum20 Politics). Enjoy both as you would please. I may eventually start up a YouTube account, so look out for that!
This is the one week anniversary of my political blog (Plaustrum20 Politics). Enjoy both as you would please. I may eventually start up a YouTube account, so look out for that!
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